How creating a raffle works
Drafts, the build steps, and how editing changes once your raffle goes live.
Before the step-by-step, it's worth understanding two things: your raffle is a draft while you build it, and editing works differently once it's live.
Your raffle is a draft until you activate
The moment you start, your raffle is saved as a draft. You can leave and come back, edit any step, and rearrange things freely — none of it is visible to anyone until you choose to activate. There's no "lose your work" risk here (unlike creating your organisation, which is a single sitting).
The steps
You'll move through these, and you can jump back to any of them before activating:
- Basics — name, URL, banner, description
- Operating details — dates, draw time, location, and states
- Prizes — what people can win
- Tickets — price, quantity, and packs
- Optional extras — sponsors, custom questions, Fee Assistance, an 18+ age check, and the Ticket Booth toggle
- Compliance — a per-state check of what your raffle needs to run legally
Create mode vs edit mode
This is the part worth holding onto:
- While your raffle is a draft, you're in create mode — everything is editable.
- Once you activate, you move into edit (management) mode, reached from your raffle's dashboard. Here, editing is more careful: some fields you can still change freely, some require notifying the people who already hold tickets, and a few are locked entirely.
The short version of life after activation
Descriptions and images stay freely editable. Things like ticket capacity and adding prizes can change, but they notify ticket buyers. The ticket price can't change at all. The full breakdown lives in What you can change after activation.
Ready? Start with Basics.